====== Game Engines ====== [[wp>List_of_game_engines]] <-注意此列表过时信息比较多 ===== Unreal ===== * [[http://unrealengine.com|Official site]] ===== Cocos2d-x ===== * [[http://cn.cocos2d-x.org/|Official site]] ===== Unity ===== * [[https://unity3d.com/cn|Official site]] ===== 模式 ===== ==== ECS ==== * [[wp>Entity–component–system]] * ECS的一个C++实现:[[https://github.com/skypjack/entt|EnTT]] * [[http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html|Experimenting with ECS in UE4]] ===== Libs and Tools ===== * [[https://github.com/SFML/SFML|SFML]]: Simple and Fast Multimedia Library,简称SFML, 简单快速多媒体库, C++ * [[https://github.com/nigels-com/glew|GLEW]]:The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. * [[https://www.aseprite.org/|Aseprite ]] Aseprite lets you create 2D animations for videogames * [[https://github.com/ocornut/imgui|ImGui]] ImGui is a bloat-free graphical user interface library for C++, 快速高效、跨平台兼容、与渲染器无关、无外部依赖。